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Kotlin Multiplatform - Mobile Apps

This tutorial lets you write an Android application and use Koin dependency injection to retrieve your components. You need around 10/15 min to do the tutorial.

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Application Overview

The idea of the application is to manage a list of users, and display it in our native UI, witha shared Presenter:

Users -> UserRepository -> Shared Presenter -> Native UI

The "User" Data

All the common/shared code is located in shared Gradle project

We will manage a collection of Users. Here is the data class:

data class User(val name : String)

We create a "Repository" component to manage the list of users (add users or find one by name). Here below, the UserRepository interface and its implementation:

interface UserRepository {
fun findUser(name : String): User?
fun addUsers(users : List<User>)

class UserRepositoryImpl : UserRepository {

private val _users = arrayListOf<User>()

override fun findUser(name: String): User? {
return _users.firstOrNull { == name }

override fun addUsers(users : List<User>) {

The Shared Koin module

Use the module function to declare a Koin module. A Koin module is the place where we define all our components to be injected.

Let's declare our first component. We want a singleton of UserRepository, by creating an instance of UserRepositoryImpl

module {
single<UserRepository> { UserRepositoryImpl() }

The Shared Presenter

Let's write a presenter component to display a user:

class KMPUserPresenter(private val repository: UserRepository) {

fun sayHello() : String {
val name =
val foundUser = repository.findUser(name)
return foundUser?.let { "Hello '$it' from $this" } ?: "User '$name' not found!"

UserRepository is referenced in UserPresenter`s constructor

We declare UserPresenter in our Koin module. We declare it as a factory definition, to not keep any instance in memory and let the native system hold it:

fun appModule() = module {
single<UserRepository> { UserRepositoryImpl() }
factory { KMPUserPresenter(get()) }

The Koin module is available as function to run (appModule() here), to be easily runned from iOS side, with initKoin() function.

Injecting Dependencies in Android

All the Android app is located in androidApp Gradle project

The KMPUserPresenter component will be created, resolving the UserRepository instance with it. To get it into our Activity, let's inject it with the by inject() delegate function:

class MainActivity : AppCompatActivity() {

private val presenter: UserPresenter by inject()

override fun onCreate(savedInstanceState: Bundle?) {


That's it, your app is ready.


The by inject() function allows us to retrieve Koin instances, in Android components runtime (Activity, fragment, Service...)

We need to start Koin with our Android application. Just call the startKoin() function in the application's main entry point, our MainApplication class:

class MainApplication : Application() {

private val userRepository : UserRepository by inject()

override fun onCreate() {

startKoin {
modules(appModule() + androidModule)


The modules() function in startKoin load the given list of modules

Injecting Dependencies in iOS

All the iOS app is located in iosApp folder

The KMPUserPresenter component will be created, resolving the UserRepository instance with it. To get it into our ContentView, we need to create a Helper class to boostrap Koin dependencies:

class KMPUserPresenterHelper : KoinComponent {

private val userPresenter : KMPUserPresenter by inject()

fun sayHello(): String = userPresenter.sayHello()

That's it, you can just call sayHello() function from iOS part.

import shared

struct ContentView: View {
let helloText = KMPUserPresenterHelper().sayHello()

var body: some View {

We need to start Koin with our iOS application. In the Kotlin shared code, we have a function to let us configure Koin (and setup default data):

// in HelperKt.kt

fun initKoin() {
// start Koin
val koinApp = startKoin {

// load default users

Finally in the iOS main entry, we can call the HelperKt.doInitKoin() function that is calling our helper function above.

struct iOSApp: App {

init() {