Version: 3.2

Multiplatform Injection

Source Project

info

You can find the Kotlin Multiplatform project here: https://github.com/InsertKoinIO/hello-kmp

Gradle Dependencies

Koin is a pure Kotlin library and can be used in your shared Kotlin project. Just add the core dependency:

Add koin-core in common project, declare your dependency: https://github.com/InsertKoinIO/hello-kmp/tree/main/buildSrc

// Dependencies.kt
object Versions {
const val koin = "3.2.0"
}
object Deps {
object Koin {
const val core = "io.insert-koin:koin-core:${Versions.koin}"
const val test = "io.insert-koin:koin-test:${Versions.koin}"
const val android = "io.insert-koin:koin-android:${Versions.koin}"
}
}

Shared Koin Module

Platform specific components can be declared here, and be used later in Android or iOS (declared directly with actual classes or even actual module)

You can find the shared module sources here: https://github.com/InsertKoinIO/hello-kmp/tree/main/shared

// platform Module
val platformModule = module {
singleOf(::Platform)
}
// KMP Class Definition
expect class Platform() {
val name: String
}
// iOS
actual class Platform actual constructor() {
actual val name: String =
UIDevice.currentDevice.systemName() + " " + UIDevice.currentDevice.systemVersion
}
// Android
actual class Platform actual constructor() {
actual val name: String = "Android ${android.os.Build.VERSION.SDK_INT}"
}

Koin modules need to be gathered via a function:

// Common App Definitions
fun appModule() = listOf(commonModule, platformModule)

Android App

You can keep using koin-android features and reuse the common modules/classes.

The code foor the Android app can be found here: https://github.com/InsertKoinIO/hello-kmp/tree/main/androidApp

iOS App

The code for the iOS App can be found here: https://github.com/InsertKoinIO/hello-kmp/tree/main/iosApp

Calling Koin

Let’s prepare a wrapper to our Koin function (in our shared code):

// Helper.kt
fun initKoin(){
startKoin {
modules(appModule())
}
}

We can init it in our Main app entry:

@main
struct iOSApp: App {
// KMM - Koin Call
init() {
HelperKt.doInitKoin()
}
var body: some Scene {
WindowGroup {
ContentView()
}
}
}

Injected Classes

Let’s call a Kotlin class instance from swift.

Our Kotlin component:

// Injection Boostrap Helper
class GreetingHelper : KoinComponent {
private val greeting : Greeting by inject()
fun greet() : String = greeting.greeting()
}

In our swift app:

struct ContentView: View {
// Create helper instance
let greet = GreetingHelper().greet()
var body: some View {
Text(greet)
}
}

New Native Memory Management

Activate experiemental with root gradle.properties properrties: